Video Game Market by Device Type (Smartphones, PC and Laptops, Consoles), By Platform Type (Online Games, Offline Games), By Game Genre (Action, Adventure, Role-Playing and Others), By Monetization Model (Premium Games, Free-to-Play Games with In-Game Purchases and Others), By Age Group (Children, Teenagers, Adults, Older Adults), By End User (Individual Consumers, Competitive Players and Esports Participants, Institutional Users) — Global Analysis & Forecast, 2025–2030

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