Virtual Reality (VR) Gaming Market

Virtual Reality (VR) Gaming Market by Component (Hardware [Head-Mounted Displays, Controllers & Sensors, Accessories & Haptics], Software), by VR Type (PC-Based, Console-Based, Standalone, Premium Mobile VR, Others), by Game Genre (Action, Racing, Shooting, Fighting, Mystery, Puzzle, Science Fiction, Others), by Distribution Channel (Retail, Digital Download, Subscription, Others), and by End User (Commercial Space, Individual) – Global Opportunity Analysis and Industry Forecast – 2025–2030

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