Family Indoor Entertainment Centers Market

Family Indoor Entertainment Centers Market

Family Indoor Entertainment Centers Market by Type of Center (Family Entertainment Centers, Edutainment Centers, Location-Based VR Arenas, and Others), by Facility Size (Small (< 10,000 sq ft), Medium (10,001 - 40,000 sq ft), and Others), by Customer Group (Families with Young Children (0-8), Families with Older Children (9-14), and Others), by Revenue Stream (Admission Fees, Food & Beverages, Merchandise Sales, and Others)- Global Opportunity Analysis and Industry Forecast, 2022 – 2030.

Market Definition

The global Family Indoor Entertainment Centers Market size valued to USD 32.22 billion in 2021, is predicted to garner USD 82.13 billion by 2030, with a growing CAGR of 10.2% from 2022-2030.

Family indoor entertainment centers (FECs) are family-oriented entertainment zones based in interiors of the complex, specially designed for providing amusement to individuals of all age-groups. The FECs are majorly based in the city-hubs, for local communities, with far less per-person expense, than traditional amusement parks. The FECs can keep the entire family engaged with a variety of amusement options like arcades, video games, machine games, soft play areas, kid’s rides, games based on AR and VR technology as well as indoor playground arrangements. Besides family-oriented entertainment, FECs also organize group-events, such as celebration of birthday parties, or hosting corporate events.

Market Dynamics and Trends

The global family indoor entertainment centers market is proliferating due to its explicitly designed interior that entertains the whole family in all age groups, that too at reasonable ticket fares. Besides, factors supplementing the family indoor entertainment centers market growth are; increase in per-capita disposable income, technological evolution in the gaming sector, expansion of commercial infrastructures, diversified gaming, and entertainment options, as well as upsurge in the integration of food & beverages in the entertainment zones.

However, factors such as higher adoption of smart phones, smart gadgets and high-resolution gaming devices, high capital investments in establishing the FECs, as well as increasing rates of ticket fares are responsible for hampering the family indoor entertainment centers market growth during the forecast period.

Moreover, consistently increasing demand for new entertainment activities, development of new amusement parks with participatory play supporting family activities, as well as increasing investments by malls in family-oriented entertainment zones, are to provide avenues for growth of the global family indoor entertainment centers market in the coming future.

 

Market Segmentations and Scope of the Study:

The global family indoor entertainment centers market share analysis is based on visitor, revenue source, application, type, and geography.

Based on visitor, the family indoor entertainment centers market is segmented into Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young adults (20-25), and Adults (Ages 25+). Based on source of revenue, the market is fragmented into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. Based on application, the market is categorized into Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games and Others. Based on type the market is classified into Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Location-based VR Entertainment Centers (LBECs), and Adult Entertainment Centers (AECs). Geographic breakdown and analysis of each of the previously mentioned segments include regions comprising North America, Europe, Asia-Pacific, and RoW.

 

Geographical Analysis

North America region is expected to dominate the global family indoor entertainment centers market throughout the forecast period, accounting for the highest market shares. This is attributable to factors such as higher adoption of AI & IoT technologies along with advanced gaming based on AR, VR, and 3D technologies. Besides, well-established infrastructure and presence of key market players are to boost-up the family indoor entertainment centers market growth throughout the forecast period.

Asia-Pacific region is expected to witness a substantial growth in the family indoor entertainment centers market, accounting for the highest CAGR value, owing to expansions of commercial malls, increasing investments in FECs as well as increase in per-capita disposable incomes. Moreover, family-oriented participatory play and appealing interiors for young population, are anticipated to propel the market growth in this region.

 

Competitive Landscape

The highly competitive family indoor entertainment centers market, consists of various market players. Some of the major market players include, CEC Entertainment, Inc., The Entertainment and Education Group (Timezone), Urban Air Adventure Parks LLC, Bowlero Corporation, Dave And Buster’s Entertainment, Inc., Sky Zone, LLC, Round One Corporation, Altitude Trampoline Parks LLC, Topgolf Entertainment Group, Inc., Flip Out Limited, Flight Club (Social Darts), KidZania Services S.A.P.I. De C.V., Merlin Entertainments Plc, Great Wolf Resorts, Inc., Punch Bowl Social Holdings, Inc., Andretti Indoor Karting and Games, LLC, Puttshack USA, Cinergy Entertainment Group, Scene75 Entertainment, LLC, Kalahari Resorts and Conventions, among others.

The key players are employing strategies such as joint ventures, technical collaboration, capacity expansion, mergers, and acquisition in-order to gain stronger position in the global family indoor entertainment centers market. For instance, in June 2025, CEC Entertainment, Inc. (Chuck E. Cheese)Introduced Chuck’s Arcade, a retro-themed mall arcade concept aimed at adults, featuring animations and full food menus..

Furthermore, August 2025 Urban Air Adventure Parks LLC A franchisee in San Antonio closed two locations due to bankruptcy and multiple injury lawsuits. These venues will be replaced by a Toroko Sports entertainment site and an EOS Fitness center. Other Urban Air locations in San Antonio remain operational.

Key Benefits

  • The family indoor entertainment centers market report provides a quantitative analysis of the current market and estimations through 2022-2030 that assists in identifying the prevailing market opportunities to capitalize on.

  • The study comprises a deep dive analysis of the family indoor entertainment centers market trend including current and future trends for depicting the prevalent investment pockets in the market.

  • The report provides detailed information related to key drivers, restraints and opportunities and their impact on the family indoor entertainment centers market.

  • The report incorporates competitive analysis of the market players along with their market share in the global family indoor entertainment centers market.

  • The study elaborates SWOT analysis and Porters Five Forces model for the family indoor entertainment centers market.

  • Value chain analysis in the family indoor entertainment centers market study provides a clear picture of the stakeholders’ roles.

Key Market Segments:

By Type of Center                    

  • Family Entertainment Centers (FECs)                

    • Mixed-Activity Centers            

    • Specialized Centers            

      • Trampoline Parks        

      • Bowling & Game Centers        

      • Indoor Adventure Parks        

  • Edutainment Centers                

  • Location-Based VR Arenas                

  • Social Entertainment Venues                

  • Resort-Integrated Centers                

By Facility Size                    

  • Small (< 10,000 sq ft)                

  • Medium (10,001 - 40,000 sq ft)                

  • Large (> 40,000 sq ft)                

By Customer Group                    

  • Families with Young Children (0-8)                

  • Families with Older Children (9-14)                

  • Teens/Young Adults (15-24)                

  • Adult Groups (25+)                

  • Institutional Clients                

By Revenue Stream                    

  • Admission Fees                

  • Food & Beverages                

  • Merchandise Sales                

  • Sponsorship & Advertising                

  • Private‑Event Rentals                

  • Membership Programs                

By Geography

  • North America

    • The U.S.

    • Canada

    • Mexico

  • Europe

    • The UK

    • Germany

    • France    

    • Italy

    • Spain

    • Denmark

    • Netherlands

    • Finland

    • Sweden

    • Norway

    • Russia

    • Rest of Europe

  • Asia-Pacific

    • China

    • Japan

    • India

    • South Korea

    • Australia

    • Indonesia

    • Singapore

    • Taiwan

    • Thailand

    • Rest of Asia-Pacific

  • RoW

    • Latin America

    • Middle East

    • Africa

Key Players

  • CEC Entertainment, Inc.

  • The Entertainment and Education Group (Timezone)

  • Urban Air Adventure Parks LLC

  • Bowlero Corporation

  • Dave And Buster’s Entertainment, Inc.

  • Sky Zone, LLC

  • Round One Corporation

  • Altitude Trampoline Parks LLC

  • Topgolf Entertainment Group, Inc.

  • Flip Out Limited

  • Flight Club (Social Darts)

  • KidZania Services S.A.P.I. De C.V.

  • Merlin Entertainments Plc

  • Great Wolf Resorts, Inc.

  • Punch Bowl Social Holdings, Inc.

  • Andretti Indoor Karting and Games, LLC

  • Puttshack USA

  • Cinergy Entertainment Group

  • Scene75 Entertainment, LLC

  • Kalahari Resorts and Conventions

REPORT SCOPE AND SEGMENTATION:

Parameters

Details

Analysis Period

2021–2030

Base Year Considered

2021

Forecast Period

2022–2030

Market Size Estimation

Billion (USD)

Market Segmentation

by Type of Center (Family Entertainment Centers, Edutainment Centers, Location-Based VR Arenas, Social Entertainment Venues, and Resort-Integrated Centers), by Facility Size (Small (< 10,000 sq ft), Medium (10,001 - 40,000 sq ft), and Large (> 40,000 sq ft)), by Customer Group (Families with Young Children (0-8), Families with Older Children (9-14), Teens/Young Adults (15-24), Adult Groups (25+), and Institutional Clients), by Revenue Stream (Admission Fees, Food & Beverages, Merchandise Sales, Sponsorship & Advertising , Private‑Event Rentals, and Membership Programs )

Geographical Segmentation

North America (U.S., Canada, Mexico) Europe (UK, Germany, Italy, France, Rest of Europe), Asia-Pacific (China, Japan, India, Australia, Rest of APAC), Rest of the World (UAE, Saudi Arabia, South Africa, Brazil, Remaining countries)

Companies Profiled

CEC Entertainment, Inc., The Entertainment and Education Group (Timezone), Urban Air Adventure Parks LLC, Bowlero Corporation, Dave And Buster’s Entertainment, Inc., Sky Zone, LLC, Round One Corporation, Altitude Trampoline Parks LLC, Topgolf Entertainment Group, Inc., Flip Out Limited, Flight Club (Social Darts), KidZania Services S.A.P.I. De C.V., Merlin Entertainments Plc, Great Wolf Resorts, Inc., Punch Bowl Social Holdings, Inc., Andretti Indoor Karting and Games, LLC, Puttshack USA, Cinergy Entertainment Group, Scene75 Entertainment, LLC, Kalahari Resorts and Conventions
Family Indoor Entertainment Centers Market Revenue by 2030 (Billion USD) Family Indoor Entertainment Centers Market Segmentation Family Indoor Entertainment Centers Market Major Regions

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Frequently Asked Questions

According to the report published by Next Move Strategy Consulting, the family indoor entertainment centers market business is expected to hit at $82.13 billion (USD) by 2030.

North America is expected to hold the highest market share in the global market. The region is expected to witness remarkable growth as it houses the major key players in the market.

CEC Entertainment, Inc., The Entertainment and Education Group (Timezone), Urban Air Adventure Parks LLC, Bowlero Corporation, Dave And Buster’s Entertainment, Inc., Sky Zone, LLC, Round One Corporation, Altitude Trampoline Parks LLC, Topgolf Entertainment Group, Inc., Flip Out Limited, Flight Club (Social Darts), KidZania Services S.A.P.I. De C.V., Merlin Entertainments Plc, Great Wolf Resorts, Inc., Punch Bowl Social Holdings, Inc., Andretti Indoor Karting and Games, LLC, Puttshack USA, Cinergy Entertainment Group, Scene75 Entertainment, LLC, Kalahari Resorts and Conventions, and Others.

The global family indoor entertainment centers market share analysis is based on visitor, revenue source, application, type, and geography.

Currently (in 2022), the market value stands at USD 32.22 billion and it is anticipated to reach USD 82.13 billion by 2030.

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