Virtual Fitness Market by Session Type (Group Classes and Solo Training), Streaming Type (Live Streaming, On-Demand Streaming), Program Type (Weight Loss, Muscle Gain and Others), Platform Type (Mobile-First Platforms, Web Platforms, Immersive Tech Platforms), Device Type (Smartphones, Others), Business Model (Subscription-Based, Pay-Per-Class and Others), and End User Segment (Individual Consumers, Professional Gyms and Others) – Global Opportunity Analysis and Industry Forecast, 2024–2030
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