Cloud Gaming Market by Device (Smartphones, Tablets, Gaming Consoles, Laptop/PC, and Others) by Server (File Streaming, Video Streaming, and Others), by End-User (Public, Private, Hybrid, and Community).Global Opportunity Analysis and Industry Forecast, 2020 – 2030

Cloud Gaming Market

Industry:  ICT & Media | Publish Date: Dec 2022 | No of Pages:  N/A | No. Tables:  N/A | No. Figures:  N/A

The Global Cloud Gaming Market size is estimated to be USD 1.3 billion in 2019 and is predicted to reach USD 15.2 billion by 2030 with a CAGR of 25.1% from 2020-2030. Cloud gaming are the games that are on the servers of the company rather than present completely on the gamer's device. The gamer is required to install the game through a client program which then can access servers where the game runs. Cloud-based games do not require the gamer to make any physical copy, backup, and updates, as the game is stored on the cloud platform reducing the overall memory use of the device and cost of game playing.

Widespread high-speed internet availability and increasing smartphone penetration, smart televisions, tabs, and laptops, are expanding the demand for cloud storage-based games. Time convenience and reduction in game cost is further driving the demand for cloud gaming. Growing population, rising disposable income, growing social media and growing is expected to further propel the market within the forecast period. Free games and play models have been attracting many new players that also contribute in the market growth. Improved graphics and gaming experience in the high-end phones will further boost the demand for cloud gaming in the years to come.

Market Dynamics and Trends:

The rising parent market of online games has been exploring new features with the cloud gaming platform which enable gamers with varied graphics. The major advantage of cloud gaming is the easy integration of smartphones and computers, elimination of costly hardware’s, instant gameplay, and more. The game experience is platform independent and gameplay supports operating systems such as Mac, Windows, iOS, Windows RT, Chrome, and more. The hurdle in the market propagation is data theft threat via cookies provided by the server. The data collected can be vulnerable such as customers buying behavior and online preferences. Furthermore, the data can be illegally used for customer profiling and for data mining. Hence, this all comes under inappropriate data storage and breach of customer’s privacy.

The enriched gaming experience provided by the cloud gaming platforms is one of the prominent influencers in the growth of the cloud gaming market. Along with digital streaming, growing mobile network penetration, and reduction in the cost of internet the adoption of cloud gaming is set to increase at a fast pace in the future.

Market Segmentations and Scope of the Study:

The global cloud gaming market share is analyzed on the basis of product, end-users, and geography. On the basis of device the market is segmented into smartphones, tablets, gaming consoles, laptop/PC, and others. According to the server it is bifurcated into file streaming, video streaming, and others. By end-user divided in public, private, hybrid, and community. Geographical breakdown and in depth analysis of each of the above mentioned segments is included for North America, Europe, Asia-Pacific, and Rest of the World.

Geographical Analysis:

The industry of global cloud gaming is highly fragmented and competitive because of the presence of several global and regional market players. Vendors are capturing market shares by either acquiring regional companies or by partnership in game segments. However, the market is still under the hands of major players like Sony, Microsoft, Samsung and more due to the technological edge and hiring capabilities the companies have. The prime focus of the cloud gaming companies is the vast teenage and millennial population of Asia-Pacific, Middle East and Africa markets.

Competitive Landscape:

Comprehensive competitive analysis and profiles of major market players such as Microsoft Corporation, Sony Corporation, Amazon, Google, IBM Corporation, Samsung Electronics, LiquidSky, Playcast Media Systems, NVIDIA Graphics Pvt Ltd., and Beijing Zhongqing Longtu Network Technology Co Ltd are also included in the cloud gaming market report.


KEY BENEFITS

  • This report entails the detailed quantitative analysis of the cloud gaming market and estimations through 2018-2030, which assists in identifying the prevailing market opportunities.
  • Current and future cloud gaming market trends are outlined to determine the overall attractiveness and to single out profitable trends to gain a stronger foothold.
  • The cloud gaming market report provides information regarding key drivers, restraints and opportunities with impact analysis.
  • The projections in this cloud gaming market report are made by analyzing the current trends and future market potential from 2018 to 2030 in terms of value and revenue.
  • Porters Five Forces model and SWOT analysis of the industry illustrates the potency of the buyers & suppliers participating in the market.
  • An in-depth analysis of current research and technology developments within cloud gaming market is provided with key market dynamic factors that helps in understanding the behavior of the market.

KEY MARKET SEGMENTS:

  • Global Cloud Gaming Market – By Products
    • Smartphones
    • Tablets
    • Gaming Consoles
    • Laptop/PC
    • Others
  • Global Cloud Gaming Market – By End-Users
    • File streaming
    • Video streaming
    • Others
  • Global Cloud Gaming Market – By End-Users
    • Public
    • Private
    • Hybrid
    • Community
  • Global Cloud Gaming market – By Geography
    • North America
      • U.S.
      • Canada
      • Mexico
    • Europe
      • UK
      • Germany
      • France
      • Others
    • Asia-Pacific
      • China
      • Japan
      • India
      • Others
    • RoW
      • Latin America
      • Middle East
      • Africa

KEY BENEFITS

  • This report entails the detailed quantitative analysis of the cloud gaming market and estimations through 2018-2030, which assists in identifying the prevailing market opportunities.
  • Current and future cloud gaming market trends are outlined to determine the overall attractiveness and to single out profitable trends to gain a stronger foothold.
  • The cloud gaming market report provides information regarding key drivers, restraints and opportunities with impact analysis.
  • The projections in this cloud gaming market report are made by analyzing the current trends and future market potential from 2018 to 2030 in terms of value and revenue.
  • Porters Five Forces model and SWOT analysis of the industry illustrates the potency of the buyers & suppliers participating in the market.
  • An in-depth analysis of current research and technology developments within cloud gaming market is provided with key market dynamic factors that helps in understanding the behavior of the market.

KEY MARKET SEGMENTS:

  • Global Cloud Gaming Market – By Products
    • Smartphones
    • Tablets
    • Gaming Consoles
    • Laptop/PC
    • Others
  • Global Cloud Gaming Market – By End-Users
    • File streaming
    • Video streaming
    • Others
  • Global Cloud Gaming Market – By End-Users
    • Public
    • Private
    • Hybrid
    • Community
  • Global Cloud Gaming market – By Geography
    • North America
      • U.S.
      • Canada
      • Mexico
    • Europe
      • UK
      • Germany
      • France
      • Others
    • Asia-Pacific
      • China
      • Japan
      • India
      • Others
    • RoW
      • Latin America
      • Middle East
      • Africa

KEY PLAYERS

    • Microsoft Corporation
    • Sony Corporation
    • Amazon
    • Google
    • IBM Corporation
    • Samsung Electronics
    • LiquidSky
    • Playcast Media Systems
    • NVIDIA Graphics Pvt Ltd.
    • Beijing Zhongqing Longtu Network Technology Co Ltd