Board Games Market by Type (Tabletop, Card and Dice Games, Collectible Card Games, Miniature Games, RPGs) by Theme (Strategy and War Games, Educational Games, Fantasy Games, Sports Games, and Others), By Group (Up till 5 years, 5 to 7 years, 7 to 12, 12 and above) by Distribution Channel (Supermarkets, Hypermarkets, Specialty Stores and Online) Global Opportunity Analysis and Industry Forecast, 2020 – 2030

Board Games Market

Industry:  Consumer Goods | Publish Date: Jun 2023 | No of Pages:  N/A | No. Tables:  N/A | No. Figures:  N/A

Market Definition:

The Global Board Games Market size is estimated to be USD 5.52 billion in 2019 and is predicted to reach USD 40.27 billion by 2030 with a CAGR of 19.8% from 2020-2030.

Board games have been played traditionally with the help of physical formats such as dice, board, playing tokens, cards, and more. They are nowadays being also translated into digital formats in the form of smartphone applications, console games, tabs, and computers.

Board games have specific set of rules, for instance, it has limited number of players, board space, movement and turn. These games are more chance based, however, winning require child’s continuous reasoning and decision-making ability. Unlike, video and computer-based games, these games require at least two or more than two players to play.

Game technology innovations such as the development of smartphone applications supporting such games have increased the board games popularity among several age groups.

Market Dynamics and Trends:

Over the years, board games have evolved with many new features, such as licensing Walt Disney characters of Star wars and Frozen that has been really popular among the kids. For example, life is one of the popular board game in the Americas. It has been upgraded with a new versions which uses electronic banking cards in place of cash. Also, increasing popularity of famous TV series like Game of Thrones, Sherlock Holmes, and more have added a new lease of life to the industry. Moreover, traditional Monopoly and Scrabble have adapted generously to cope with the changing market trends.

One of the advantage that board-based game have over video games is the high-value proposition for general population and investors. Increasing crowdfunding platforms for the game manufacturers is the prominent factor driving the market growth for board games.

The retail sales of the board games market have increased at a tremendous pace due to increasing disposable income in the developing regions of Asia Pacific and South America along with the large number of child and teenage population in these regions. These games aren’t only for the purpose of entertainment, many game modifications have been done in these games to improve child’s learning and thinking abilities. With the rise in purchasing power of the middle-income families continually on the rise the board-based game industry market has a positive future ahead.

The board games market continues to face stiff competition from digital games segment. However, markets along the board games have been stable due to various innovations in game types in the past three years. The Board Games market is highly fragmented with many local players present especially in the developing countries of China and India. Also, these local players copy the game type and idea from the prominent manufacturers. However, the quality of the game and graphics remain of low quality.

 

Market Segmentations and Scope of the Study:

The global Board Games market share is analyzed on the basis of type, theme, age group, distribution channel and geography. On the basis of type (tabletop, card and dice, collectible card, miniature, RPGs) by theme (strategy and war games, educational games, fantasy games, sports games, and others), By age group (Up till 5 years, 5 to 7 years, 7 to 12, 12 and above) by distribution channel (supermarkets, hypermarkets, specialty stores and online). Geographical breakdown and in-depth analysis of each of the above mentioned segments is included for North America, Europe, Asia-Pacific, and Rest of the World.

 

Competitive Landscape:

Comprehensive competitive analysis and profiles of major companies such as Asmadi Games, Grey Fox Games, Loony Labs, Panda GM, Rio Grande Games, The Haywire, Asmadi Games, Legendary Games, Walt Disney, North Star Games is added in the report.

KEY BENEFITS:

  • The study provides an in-depth analysis of the board games market with current and future trends to elucidate the imminent investment pockets in the market.

  • Current and future Board Games market trends are outlined to determine the overall attractiveness and to single out profitable trends to gain a stronger foothold.

  • The Board Games market report provides information regarding key drivers, restraints and opportunities with impact analysis.

  • Quantitative analysis of the current market and estimations through 2019-2030 are provided to showcase the financial caliber of the market

  • Porters Five Forces model and SWOT analysis of the industry illustrates the potency of the buyers & suppliers participating in the Board Games market.

  • Competitive intelligence (of leading manufacturers and distributors of disposable gloves) helps in understanding the competitive scenario across the geographies

  • In-depth analysis has been done in this report by constructing market estimations for the key market segments between 2016 and 2023

  • This study evaluating competitive landscape and value chain has been taken into account to help in understanding the competitive environment across the geographies.

KEY MARKET SEGMENTS:

By Type

  • Tabletop

  • Card and Dice

  • Collectible card

  • Miniature Games

  • RPGs

By Theme

  • Strategy and War Games

  • Educational Games

  • Fantasy Games

  • Sports Games

  • Others

By Age Group

  • Up till 5 years

  • 5 to 7 years

  •  7 to 12

  • 12 and above

By Distribution Channel

  • Supermarkets

  • Hypermarkets

  • Specialty Stores

  • Online

By Geography

  • North America

    • U.S.

    • Canada

    • Mexico

  • Europe

    • UK

    • Germany

    • France

    • Others

  • Asia-Pacific

    • China

    • Japan

    • India

    • Others

  • RoW

    • Latin America

    • Middle East

    • Africa

REPORT SCOPE AND SEGMENTATION:

Parameters

Details

Analysis Period

2019–2030

Base Year Considered

2020

Forecast Period

2020–2030

Market Size Estimation

Billion (USD)

Market Segmentation

By Type (Tabletop, Card and Dice Games, Collectible Card Games, Miniature Games, RPGs) by Theme (Strategy and War Games, Educational Games, Fantasy Games, Sports Games, and Others), By Group (Up till 5 years, 5 to 7 years, 7 to 12, 12 and above) by Distribution Channel (Supermarkets, Hypermarkets, Specialty Stores and Online)

Geographical Segmentation

North America (U.S., Canada, Mexico) Europe (UK, Germany, France, Rest of Europe), Asia-Pacific (China, Japan, India, Rest of APAC), Rest of the World (Latin America, Middle East, Africa)

Companies Profiled

Asmadi Games, Grey Fox Games, Loony Labs, Panda GM, Rio Grande Games, The Haywire, Asmadi Games, Legendary Games, Walt Disney, North Star Games

KEY BENEFITS:

  • The study provides an in-depth analysis of the board games market with current and future trends to elucidate the imminent investment pockets in the market.

  • Current and future Board Games market trends are outlined to determine the overall attractiveness and to single out profitable trends to gain a stronger foothold.

  • The Board Games market report provides information regarding key drivers, restraints and opportunities with impact analysis.

  • Quantitative analysis of the current market and estimations through 2019-2030 are provided to showcase the financial caliber of the market

  • Porters Five Forces model and SWOT analysis of the industry illustrates the potency of the buyers & suppliers participating in the Board Games market.

  • Competitive intelligence (of leading manufacturers and distributors of disposable gloves) helps in understanding the competitive scenario across the geographies

  • In-depth analysis has been done in this report by constructing market estimations for the key market segments between 2016 and 2023

  • This study evaluating competitive landscape and value chain has been taken into account to help in understanding the competitive environment across the geographies.

KEY MARKET SEGMENTS:

By Type

  • Tabletop

  • Card and Dice

  • Collectible card

  • Miniature Games

  • RPGs

By Theme

  • Strategy and War Games

  • Educational Games

  • Fantasy Games

  • Sports Games

  • Others

By Age Group

  • Up till 5 years

  • 5 to 7 years

  •  7 to 12

  • 12 and above

By Distribution Channel

  • Supermarkets

  • Hypermarkets

  • Specialty Stores

  • Online

By Geography

  • North America

    • U.S.

    • Canada

    • Mexico

  • Europe

    • UK

    • Germany

    • France

    • Others

  • Asia-Pacific

    • China

    • Japan

    • India

    • Others

  • RoW

    • Latin America

    • Middle East

    • Africa

REPORT SCOPE AND SEGMENTATION:

Parameters

Details

Analysis Period

2019–2030

Base Year Considered

2020

Forecast Period

2020–2030

Market Size Estimation

Billion (USD)

Market Segmentation

By Type (Tabletop, Card and Dice Games, Collectible Card Games, Miniature Games, RPGs) by Theme (Strategy and War Games, Educational Games, Fantasy Games, Sports Games, and Others), By Group (Up till 5 years, 5 to 7 years, 7 to 12, 12 and above) by Distribution Channel (Supermarkets, Hypermarkets, Specialty Stores and Online)

Geographical Segmentation

North America (U.S., Canada, Mexico) Europe (UK, Germany, France, Rest of Europe), Asia-Pacific (China, Japan, India, Rest of APAC), Rest of the World (Latin America, Middle East, Africa)

Companies Profiled

Asmadi Games, Grey Fox Games, Loony Labs, Panda GM, Rio Grande Games, The Haywire, Asmadi Games, Legendary Games, Walt Disney, North Star Games

KEY PLAYERS:

  • Asmadi Games
  • Grey Fox Games
  • Loony Labs
  • Panda G
  • Rio Grande Games
  • The Haywire
  • Asmadi Games
  • Legendary Games
  • Walt Disney
  • North Star Games

Frequently Asked Questions
What will be the worth of global Board Games market by the end of 2030?

According to the report published by Next Move Strategy Consulting, the Board Games market business is expected to hit at $40.27 billion (USD) by 2030.

What would be the forecast period in the Board Games market report?

The forecast period for the Board Games market is 2021-2030

Which are the top companies in the Board Games industry?

Asmadi Games, Grey Fox Games, Loony Labs, Panda GM, Rio Grande Games, The Haywire, Asmadi Games, Legendary Games, Walt Disney, North Star Games

What are the market segmentations and scope of the study?

The global Board Games market share analysis is based on type, theme, age group, distribution channel and geography.

How big is the Board Games market?

Currently (in 2019), the market value stands at USD 5.52 billion and it is anticipated to reach USD 40.27 billion by 2030.